Highlight Work

Click on project image or button for a deeper breakdown of each project.

SLEDGE

3D Action platformer developed in year long senior capstone project.

Highlights:

  • Behavior Tree Node Graph
  • 3D AI Pathing
  • UI Framework
  • Won best design of the capstone series.

C++ Procedural Meshes

Built from the ground up a mesh destruction system in Unreal Engine 5.

Highlights:

  • Custom 3D math and geometry library
  • In-Editor tests + frame-by-frame debugger
  • Decoupled class design
  • 68 commits over 6 months

President and Production Lead @ GDA

Lead internal logistics of a 20+ person production team, run meetings and teach.

Highlights:

  • Host weekly 30-50 person standups.
  • Monitored 8 2-week sprints with 191 GitHub Issues in total.
  • Unity and C# training for 60+ students.

Personal Work

Extra work I have done in my free time.

3D Platformer Character

Designed character and camera system mimicking popular platformer game.

Highlights:

  • Hierachical state machine with 12 states of movement.
  • Player acceleration linked to terrain.
  • Extensive frame analysis of refrence material to create best experience.

WebGL Lighting

Created a 3D lighting system with 3 types of lights.

Highlights:

  • 3D Mesh Rendering + Normal Maps
  • Phong Shader + spot and point lights.
  • Adjustable lighting color and position.

Flippy Hats

Mobile game I solo published to Apple and Google Play stores at age 16!

Highlights:

  • 50,000 downloads in under a year.
  • Completed 2-year development plan with 3 post-launch updates.
  • Hired friend to make background music.

Contact Me!

Reach out at jonahpryan@gmail.com or in/jonah-ryan